by Stephan | Feb 9, 2022 | Case Studies
Based in Leamington Spa (UK), this studio impressed greatly with their award-winning action RPG Knighthood. The title gained over five million downloads since launch, but had experienced more than a 50% decline in net revenue in the six months leading up to Phoenix...
by Stephan | Apr 25, 2021 | Case Studies
This Belgian studio impressed everyone at Phoenix Games with its slick yet accessible seasonal titles. With their mobile releases garnering over 10 million downloads, we knew they were on to something. However, the true potential of these fantastic match-3 games had...
by Stephan | Oct 15, 2020 | Case Studies
Sixteen Tons attained success with their fantastic EMERGENCY franchise, but their evergreen title EMERGENCY HQ had a lot of untapped potential. We got straight to work applying our machine learning algorithms to all areas of EMERGENCY HQ, from UA acquisition to ad...
by Stephan | Nov 5, 2019 | Case Studies
As Phoenix Games’ very first acquisition, it was important that we showed the world what we were capable of through Well Played Games. Straight off the bat, the first thing we did was to take the lead in renegotiating the licensing deal Well Played Games had with...
Recent Comments