Phoenix Games secures backing from leading industry veterans

Wednesday, 03 March, 2021 – European mobile games conglomerate, Phoenix Games, founded by serial entrepreneur and investor Klaas Kersting, has secured support from 11 of the most influential and successful mobile games founders, from companies like Fingersoft, Wooga, Kolibri Games and Bigpoint.


Phoenix Games is driven with a purpose to help entrepreneurs unlock the value in their games. Since its inception in 2019, Phoenix Games has already acquired five mobile games studios and has reached approx. €30 million revenue in 2020.

The addition of this group of European founders to Phoenix Games’ existing shareholder base will expand its industry network, bringing vast experience and expert advice to the company. The additional funding will also help accelerate the company’s growth, targeting further game studio acquisitions throughout 2021.


The list of new investors includes: 

  • Toni Fingerroos, Founder & Chairman, Fingersoft Ltd
  • Jens Begemann, Co-Founder & Ex-CEO, Wooga
  • Daniel Stammler, Janosch Sadowski and Oliver Löffler, Founders of Kolibri Games
  • Heiko Hubertz, Founder & Executive Chairman, WHOW Games and Bigpoint
  • Philipp Mohr and Pulitha Liyanagama, Founders of DataTiger and Comufy
  • Dirk Schwartz, Founder, Chrono24
  • Manfred Unser, Founder, Actief Group GmbH
  • Affan Butt, Founding Partner, Aream & Co.


Klaas Kersting, Founder and CEO of Phoenix Games, said: We believe in smart and frugal financing tailored to a respective acquisition, with substantial portions of funding directly contributed by our Founders. 

“Our new investors have created billions of euros in equity value with their own companies and generated billions of downloads with their games. The belief and backing of outstanding entrepreneurs that know our industry inside out shows the potential Phoenix Games has to offer.”


Toni Fingerroos, founder of Fingersoft and creator of Hill Climb Racing, with more than 2 billion downloads the second biggest mobile game IP of all time, sees a clear purpose for Phoenix Games: “When i launched Hill Climb Racing in 2012, having an amazing game was enough. Today’s market is much more competitive, with more and more skills needed to be successful. While a studio might still be able to find some success, breaking through the barriers of a market that is stacked against small-to-midsize studios gets harder by the day. This is where Phoenix Games comes in and can really change the odds for those studios.”


Phoenix Games’ most recent acquisition was Belgian match-3 specialist SmileyGamer. The company will use the funding and support from its investors to execute new studio acquisitions, supporting them on their journey to success in 2021 and beyond.